![]() Be wary of friendly fire, worst with screws and their shots ricochet You can quit to menu and re-enter the ship and the citizen type that is allied will be randomly chosen again. Some ships have more than one citizen type and one is randomly allied to you, your allies may or may not be able to deal with the other citizens/security before being wiped out. Friends on board - similar to subverted security, ships with this are very useful, in ships with only one citizen type, you will only have to worry about security (which your allies might deal with anyway). Shutting down security - Again you need the relevant upgrade, this does not help with citizens however. Note security needs power to the ship to operate Some ships have the property of subverted security, these are vary useful as security will deal with most of the citizen threats, if you find citizens in a room, just lure them to a security element. ![]() For Secbot, you need to reach his back to authorise and with the damage it deals this can be very dangerous, only really possible if it wanders over an electrical hazard, if you can temporarily shut down security in a Sec module, or if you can get to the back of him whilst in his niche. and if a gunpoint is attacking you, you will have to be quick to run up and hit the authorisation button. Subverting security - You will need to have the relevant "manager" upgrade to authorise subversion. There are ways to deal with enemies if you want to take more time on a ship It is usually sensible to make a bee line for the items you need most and get out once you have them. When you enter a ship, keep in mind what you need and what is essential or optional. This will be your biggest challenge, with no weapons there are very few ways to remove enemies, much of the time you will have to sneak or run past them or tank their attacks. You may consider doing this along side Penny Pincher (Zero upgrades run) as this changes Penny Pincher only in that the handgun is not available. This can be stacked with other "Escape the nebula" achievements but is easiest on its own. with the restriction active, finish the game by collecting and crafting all action items. And it's not like i expected world-class writing, but this is just depressing and annoying.When starting a new game, choose the unarmed restriction (you may need to complete the game once before it is available). Well, yeah, those things you listed kinda go without saying as well. I just wanted some sort of climax like an ending boss or something of that sort. It is kinda funny how it plays out anyway. I couldnt care less about the narrative of the ending. The gameplay loop is what makes this game and i find it very good. Just in case i want to say the following. That's basically like the winner of the Hunger Games just getting shot in the face, "cuz, omg, isn't the world a cruul plais? Liek, omg, so dark and subverting expektaishuuns" I would get it if the good ending was locked behind Uber-Mega-Hard-Bastard, but this is just not worth playing at all. ![]() I mean, i should have known from the tutorial mission, but it's once again proving that these developers want to force things onto you, no matter what you do. I can't stand games that just give you a sh*tty ending no matter what. I was on the verge with the game after seeing the tutorial mission, but this is more like a stake through the coffin rather than a nail. Originally posted by Murf_This!:Ok, seriously, so at the end of all that we don't even make it? Meaning there is absolutely 0 point in being invested in the character you are playing? Yeah, f*ck that. LoL, it was sounding pretty legit up until the final paragraph. Originally posted by Dogmatius:According to a very unreliable source they had to make a lacklustre open ending like that in order to set up the story for their upcoming sequel Void Bast***s 2: Whale Spunk. Rumor also has it that the story will feature a 8 player coop mode and 64 player pvp faction warfare. It's an action packed sequel where you have to work your way from lowly deckhand to pirate king by pillaging abandoned derelict vessels to build a large enough fortune, so that you can finally take the fight to WCG and the evil overseer B.A.C.S. *dum-dum-dum* PIRATES! Seems like you have been taken prisoner yet again. Dark figures step into the light and reveal themselves to be. Mysterious liquids seeps in and X-83 is hydrated just in time to watch the whale being cut open from the outside as a blinding bright light starts to pour in. Our hero X-83 is swallowed together with a few million of his brethren and all hope seem to be lost until a large harpoon suddenly rips through the whale, rupturing X-83's bag. The SOM is attacked by a hungry void whale that has come to feast on our delicious f-dried captives. ![]() According to a very unreliable source they had to make a lacklustre open ending like that in order to set up the story for their upcoming sequel Void Bast***s 2: Whale Spunk. ![]()
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